Vampire: Requiem Et Chaotica

Franklin Writeup Sessions 1&2
5/11

Chapter 1:

5/11 occurs, takes out Oakland Bay Bridge.

Franklin Pierce (My Character) organizes covenant meeting to discuss events and appropriate response.

Spooky (Brian’s character) doesn’t agree to stop using nightmare on other covenant members so he gets excluded.

Action plan set down in meeting:
Jon & Fred’s Characters are to manage up Brian’s character.
Make an example of next vampire caught in Carthian feeding grounds.

After the meeting the two low ranking carthians return to the Black Cat to bring Spooky into the fold. Tanner & Pierce go to the Smithsonian to get a feel for the atmosphere before setting off to the park to spread word amongst the animals to be on the look out.

Chapter 2:

After leaving the SMithsonian Franklin & Tanner go to the park to further discuss the future of the covenant.

During this time they encounter Josh, an unstatused member of the invictus and subdue him. Pierce has Walter (His Ghoul) shuffle the three of them off to elysium where he dominates Josh into sprawling dramatically onto the floor as he announces his infraction to the population.

When the Seneschal comes to claim Josh Pierce makes a point of tweaking the seneschal’s nose in a way that is above reproach and gets an exceptional success. Pierce gains the inspired condition when dealing with the seneschal politically.

Pierce and Tanner then take time to mingle. Tanner talks to one of the deputies while Pierce cozies up to the circle of the crone.

Afterwards Tanner and Pierce organize blacking out the Seneschal’s finances and financial contacts using Carthian resources.

They then go and look at a safehouse that walter had researched for them. Decide that it is adiquate and put walter on it before retiring for the day.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.